Showing results for 'tag:screen_text'
Learn how to make HUDs from the team who made them popular on BYOND!
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An advanced text-on-map library for BYOND 4.0
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Screen-based input and output with extra power provided by modern day BYOND technology.
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Want text slowly typed on the player's screen? This is what you need. (Uses 2 examples: maptext and output)
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Display text on any atom! Includes mobile chat balloons and client.screen (HUD) based text/input boxes.
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Allow entering Citys to give art to your game, Great for RPG projects..
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Maptext with borders! Provides an example.
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An easy way to create speech bubbles on the map.
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A simple code to add text under your characters icon.
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Displays graphical numbers or words over any object
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A short bit of code to display the players name under their character. Also includes changing color.
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A short bit of code to show how to display text messages on the HUD.
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Filters messages for emotes and emoticons then displays an apropriate balloon over the mob's head using Spuzzum's ...
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A small library that shows how to handle dialogue trees using GUI Handler.
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Simple plug-in library to add flexible nametags to your games!
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