by Schnitzelnagler | Aug 28 2009
Tags: components
An attempt at crafting that allows for easy and flexible add-on of any crafting-kind
Handle generic temporary combat effects efficiently and cleanly
by Leur | Aug 5 2010
Tags: components
by Tafe | Jun 4 2019
Save resources by using collision to trigger AI.
by Killer22 | Jun 14 2007
Tags: components
Dynamic Ship System allowing you to add ships to your game that can be created during runtime. All you have to do is ...
by Rifthaven | Jun 12 2004
Tags: components
Learn how to create houses, saves the furniture aswell.
A demonstration of how to create dynamic electrical networks.
by Yorae | Sep 3 2007
Tags: components
Ship and Crew demo where you can enter a ship and see the inside and use the control panel
by Xion171 | Nov 16 2006
Tags: components
Cameras and a console. CCTV!
by GemStar | Jul 25 2006
Tags: components
A nice boat demo I decide to work on, this boat demo will come in good use for those high quality figured games.
by Chase_Hammer | Mar 17 2004
Tags: components
Free Coding For Perm and Temp Houses
by Devourer Of Souls | Oct 5 2008
Tags: components
A short demo to help you make landmines, pitfalls, or whatever traps you need!
by Nick231 | Mar 9 2003
Tags: components
Demo on how to make doors. (Can also be used for teleports, warp pads, etc.)
by Fat Albert | Oct 13 2016
A core environment that provides many useful features to help you develop a high quality game.
by Maximus_Alex2003 | Apr 12 2010
Tags: components
A short and small "Ticket" system.
by Mikau | May 14 2009
Tags: components
Out of the box slot machine that works with any game.
by DivineTraveller | May 21 2008
Tags: components
Ever want a book?
by BEVAN | May 13 2007
Tags: components
A demo on Password Doors for building games.
by Yorae | May 26 2006
Tags: components
Want poison in your games? Here is a good place to start
by Mega fart cannon | Jan 13 2006
Tags: components
A demo on how to make a proper Mining System. You can also substitute this to make a Fishing System!
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