Showing results for 'pathfinding'
Provides the base_StepTowards() function, which uses A* pathing to create intelligent paths no matter how complicated ...
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A more efficient method of pathfinding.
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A demonstration of the pathfinder library constrained by unique movement conditions
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A library containing implementations of the A* and Dijkstra algorithms.
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A small pathfinding library for your game.
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A* pathfinding for multitile atoms
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Determine if two atoms have a clear line of sight between them
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Easily place paths on your map and have NPCs follow them.
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Pixel movement that navigates through gaps and around corners. Also combines cardinal key presses into diagonal ...
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A simple-to-use A* Pathing implementation
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Smooth, beautiful tile-based movement. Perfect for classic RPGs. Includes a variable for an alternate speed when holding ...
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Move by holding right-click.
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A library for making real time strategy (RTS) games.
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A visual demonstration of A*
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