by Deadron | Jul 13 2001
Tags: pathfinding
Provides the base_StepTowards() function, which uses A* pathing to create intelligent paths no matter how complicated ...
by Xirre | Sep 29 2015
A more efficient method of pathfinding.
by Theodis | Feb 7 2009
Tags: pathfinding
A demonstration of the pathfinder library constrained by unique movement conditions
by Theodis | May 20 2005
Tags: pathfinding
A library containing implementations of the A* and Dijkstra algorithms.
by Kuraudo | Sep 10 2009
Tags: pathfinding
A small pathfinding library for your game.
by Gakumerasara | Jul 14 2007
A* pathfinding for multitile atoms
by DarkCampainger | Aug 13 2012
Determine if two atoms have a clear line of sight between them
by DarkCampainger | Sep 23 2012
Tags: maps, pathfinding
Easily place paths on your map and have NPCs follow them.
Pixel movement that navigates through gaps and around corners. Also combines cardinal key presses into diagonal ...
by Geldonyetich | Mar 4 2010
Tags: pathfinding
A simple-to-use A* Pathing implementation
Smooth, beautiful tile-based movement. Perfect for classic RPGs. Includes a variable for an alternate speed when holding ...
by Woo | Jul 16 2017
Move by holding right-click.
A library for making real time strategy (RTS) games.
by Bluemage22 | Oct 31 2013
Tags: pathfinding
A visual demonstration of A*
by ACWraith | Feb 16 2012
Tags: maps, pathfinding
Abstract maze creation, management and path-finding.
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